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Tuesday, 18 November 2014

Gamification of Learning

This year, I started down the path of implementing elements of game-based learning into my classroom. After taking a course on technology this summer and reading the book "Reality is Broken" by Jane McGonigal, I really began to see the benefit of engaging students in a non-traditional way. The trend of using elements of games (such as badges, levels, quests or missions, etc.) is referred to as gamification. The first big game we did this year was something I called the "Zombie Apocalypse: Math Edition". Students earned supplies to survive the zombie apocalypse, which they did by correctly answering math problems, or demonstrating mathematical thinking. I have embedded it below if anyone is interested in checking it out. 


This month, the game I created relates to science. Students will be using clues to track Santa through the solar system in a race to save Christmas. We are using a passport and badges to track their progress. The kids are really excited to get started, and I can't wait to see how quickly they learn all about sky science. I have add a link to the project and an example of my badges below. 



http://goo.gl/3Dq09j





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